The online platform for Cosmos users to submit, vote, and collaborate on creative suggestions.
I love Cosmos for final renders, but in the concept / schematic design phase I often need different kinds of assets. At that stage I’m not trying to make things photoreal yet — I just want to block out ideas fast, show scale, mood, and how people might use the space.
Right now I end up either:
spending too long searching for “real” assets,
importing random proxies,
or modeling rough placeholders myself.
A Concept Design asset line: simple, lightweight, neutral assets made for early-stage architecture.
Concept People
silhouette / minimal people for scale
simple walking / sitting / group poses
“diagram style” options (white clay, black silhouettes, etc.)
stylized people that don't look too real
Concept Furniture + Space Planning
basic seating blocks, benches, café tables
desks / counters / generic lab or office layouts
modular “block furniture” that reads well but isn’t detailed
Urban / Site Context Proxies
low-detail cars, bikes, buses
simple trees + shrubs (just enough to show greenery)
quick street stuff: curbs, crossings, poles, generic signage
simple surrounding building masses for context
Concept Materials
clay / white model materials
simple glass / concrete / wood preview looks
zoning color washes (residential / circulation / landscape, etc.)
Basically a way to build a presentable concept scene in minutes, not hours.
saves time in early design
keeps focus on the idea, not details
perfect for client discussions, competitions, fast iterations
super light for real-time walkthroughs
If this resonates, please upvote 🙌
And I’m curious: what concept-stage assets would you want first?